a mark's section, used to store the mesh data
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a mark's section, used to store the mesh data
◆ Intensity
byte MoreMountains.HighroadEngine.SkidmarksManager.Section.Intensity |
◆ LastIndex
int MoreMountains.HighroadEngine.SkidmarksManager.Section.LastIndex |
◆ Normal
Vector3 MoreMountains.HighroadEngine.SkidmarksManager.Section.Normal |
◆ Position
Vector3 MoreMountains.HighroadEngine.SkidmarksManager.Section.Position |
◆ PositionLeft
Vector3 MoreMountains.HighroadEngine.SkidmarksManager.Section.PositionLeft |
◆ PositionRight
Vector3 MoreMountains.HighroadEngine.SkidmarksManager.Section.PositionRight |
◆ Tangent
Vector4 MoreMountains.HighroadEngine.SkidmarksManager.Section.Tangent |
The documentation for this class was generated from the following file:
- E:/Github/Store/HighroadEngine/Assets/HighroadEngine/Common/Scripts/Managers/SkidmarksManager.cs