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| static int[,] | Generate (int width, int height, int seed, int fillPercentage, Vector2Int startingPoint, int maxIterations) |
| | Generates a grid with a path carved by a drunkard walk algorithm More...
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| static int[,] | PrepareGrid (ref int width, ref int height) |
| | Prepares the grid array for use in the generate methods More...
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| static bool | SetGridCoordinate (int[,] grid, int x, int y, int value) |
| | Carves or adds to the grid More...
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| static int[,] | TilemapToGrid (Tilemap tilemap, int width, int height) |
| | Converts a tilemap's contents into a grid More...
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| static void | DebugGrid (int[,] grid, int width, int height) |
| | Outputs the contents of a grid More...
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| static int | GetValueAtGridCoordinate (int[,] grid, int x, int y, int errorValue) |
| | Returns the int value at the specified coordinate on a grid More...
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| static int[,] | InvertGrid (int[,] grid) |
| | Inverts the contents of a grid (1 becomes 0, 0 becomes 1) More...
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| static int[,] | SmoothenGrid (int[,] grid) |
| | Smoothens a grid to get rid of spikes / isolated points More...
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| static int[,] | ApplySafeSpots (int[,] grid, List< MMTilemapGeneratorLayer.MMTilemapGeneratorLayerSafeSpot > safeSpots) |
| | Carves "safe spots" with 0s into the specfied grid More...
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| static int[,] | BindGrid (int[,] grid, bool top, bool bottom, bool left, bool right) |
| | Adds bounds (walls made of 1) to a grid, on the selected sides More...
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| static int | GetAdjacentWallsCount (int[,] grid, int x, int y) |
| | Returns the amount of adjacent walls for a specific coordinate More...
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Generates a grid with a path carved by a drunkard walk algorithm See http://pcg.wikidot.com/pcg-algorithm:drunkard-walk