A very simple class, meant to be used within a MMSceneLoading screen, to update a Text based on loading progress
More...
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virtual void | SetProgress (float newValue) |
| Updates the Text with the progress value More...
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virtual void | Awake () |
| On Awake we grab our Text and store it More...
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A very simple class, meant to be used within a MMSceneLoading screen, to update a Text based on loading progress
◆ Awake()
virtual void MoreMountains.Tools.MMSceneLoadingTextProgress.Awake |
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On Awake we grab our Text and store it
◆ SetProgress()
virtual void MoreMountains.Tools.MMSceneLoadingTextProgress.SetProgress |
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float |
newValue | ) |
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virtual |
Updates the Text with the progress value
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◆ _text
Text MoreMountains.Tools.MMSceneLoadingTextProgress._text |
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◆ NumberOfDecimals
int MoreMountains.Tools.MMSceneLoadingTextProgress.NumberOfDecimals = 0 |
the amount of decimals to display
◆ RemapMax
float MoreMountains.Tools.MMSceneLoadingTextProgress.RemapMax = 100f |
the value to which the progress' one value should be remapped to
◆ RemapMin
float MoreMountains.Tools.MMSceneLoadingTextProgress.RemapMin = 0f |
the value to which the progress' zero value should be remapped to
The documentation for this class was generated from the following file: