Respawn vehicles when they hit the collider this class is attached to. Works only with SolidController.
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Respawn vehicles when they hit the collider this class is attached to. Works only with SolidController.
◆ OnDrawGizmos()
virtual void MoreMountains.HighroadEngine.DeathGround.OnDrawGizmos |
( |
| ) |
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virtual |
Draw death ground in scene view
◆ OnTriggerEnter()
virtual void MoreMountains.HighroadEngine.DeathGround.OnTriggerEnter |
( |
Collider |
other | ) |
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virtual |
When collision is triggered by a vehicle, a respawn occurs
- Parameters
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◆ Explosion
ParticleSystem MoreMountains.HighroadEngine.DeathGround.Explosion |
◆ GizmoTransparency
float MoreMountains.HighroadEngine.DeathGround.GizmoTransparency = 0.5f |
transparency of the gizmo drawing death ground
The documentation for this class was generated from the following file:
- E:/Github/Store/HighroadEngine/Assets/HighroadEngine/Common/Scripts/Managers/DeathGround.cs