Handles all GUI effects and changes
More...
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void | Awake () |
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virtual void | FaderOn (bool state, float duration) |
| Fades the fader in or out depending on the state More...
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virtual void | FaderTo (float newOpacity, float duration) |
| Fades the fader to the alpha set as parameter More...
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Handles all GUI effects and changes
◆ Awake()
void MoreMountains.HighroadEngine.FaderManager.Awake |
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◆ FaderOn()
virtual void MoreMountains.HighroadEngine.FaderManager.FaderOn |
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bool |
state, |
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float |
duration |
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) |
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virtual |
Fades the fader in or out depending on the state
- Parameters
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state | If set to true fades the fader in, otherwise out if false . |
◆ FaderTo()
virtual void MoreMountains.HighroadEngine.FaderManager.FaderTo |
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float |
newOpacity, |
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float |
duration |
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) |
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virtual |
Fades the fader to the alpha set as parameter
- Parameters
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newColor | The color to fade to. |
duration | Duration. |
◆ _instance
FaderManager MoreMountains.HighroadEngine.FaderManager._instance |
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staticprotected |
◆ Fader
CanvasGroup MoreMountains.HighroadEngine.FaderManager.Fader |
the screen used for all fades
◆ Instance
FaderManager MoreMountains.HighroadEngine.FaderManager.Instance |
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staticget |
The documentation for this class was generated from the following file:
- E:/Github/Store/HighroadEngine/Assets/HighroadEngine/Common/Scripts/GUI/FaderManager.cs