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virtual void | SceneManager_sceneLoaded (Scene scene, LoadSceneMode mode) |
| We use this event to destroy this object when the scene has changed and the instance must be destroyed More...
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◆ GameTypes
List of different games type supported by photon.
◆ CheckLobbyPlayersReadyState()
virtual void MoreMountains.HighroadEngine.PunLobbyManager.CheckLobbyPlayersReadyState |
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Check if players are ready to play
◆ SceneManager_sceneLoaded()
virtual void MoreMountains.HighroadEngine.PunLobbyManager.SceneManager_sceneLoaded |
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Scene |
scene, |
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LoadSceneMode |
mode |
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We use this event to destroy this object when the scene has changed and the instance must be destroyed
◆ Start()
virtual void MoreMountains.HighroadEngine.PunLobbyManager.Start |
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◆ _destroyInstance
bool MoreMountains.HighroadEngine.PunLobbyManager._destroyInstance = false |
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◆ _onlineLobbyUI
OnlineLobbyUI MoreMountains.HighroadEngine.PunLobbyManager._onlineLobbyUI |
◆ AvailableTracksSceneName
string [] MoreMountains.HighroadEngine.PunLobbyManager.AvailableTracksSceneName |
the list of Track Scenes names. Used to load scene & show scene name in UI
◆ AvailableTracksSprite
Sprite [] MoreMountains.HighroadEngine.PunLobbyManager.AvailableTracksSprite |
the list of tracks sprites. Used to show image of chosen track in UI
◆ AvailableVehiclesPrefab
GameObject [] MoreMountains.HighroadEngine.PunLobbyManager.AvailableVehiclesPrefab |
the list of vehicles prefabs the player can choose from.
◆ GameType
GameTypes MoreMountains.HighroadEngine.PunLobbyManager.GameType |
Reference to the current game type.
◆ LobbyScene
string MoreMountains.HighroadEngine.PunLobbyManager.LobbyScene = "TinyCarsOnlineLobby" |
◆ MaxPlayers
int MoreMountains.HighroadEngine.PunLobbyManager.MaxPlayers = 4 |
◆ PunGameVersion
byte MoreMountains.HighroadEngine.PunLobbyManager.PunGameVersion = 1 |
Compatibility version number.
The documentation for this class was generated from the following file:
- E:/Github/Store/HighroadEngine/Assets/HighroadEngine/Common/Scripts/Lobby/Photon/PunLobbyManager.cs