Highroad Engine v1.3
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If the game is an online PUN Game, this class overrides methods from Race Manager to manage specific online parts. In case of local mode, this class is automatically disabled. More...
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RaceManager | RaceManager |
bool | NoCollisions = true |
Determines if collisions are active in network play. More... | |
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static PunRaceManager | Instance |
const string | PlayerProperty_Ready_Key = "Rdy" |
const string | PlayerProperty_CarId_Key = "cId" |
const string | PlayerProperty_LobbyReady_Key = "Lrdy" |
const string | RoomProperty_TrackId_Key = "tId" |
Static Protected Attributes | |
const byte | DisableControlForPlayers_EventCode = 0 |
const byte | EnableControlForPlayers_EventCode = 1 |
const byte | StartCountDown_EventCode = 2 |
const byte | ShowEndGameScreen_EventCode = 3 |
If the game is an online PUN Game, this class overrides methods from Race Manager to manage specific online parts. In case of local mode, this class is automatically disabled.
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bool MoreMountains.HighroadEngine.PunRaceManager.NoCollisions = true |
Determines if collisions are active in network play.
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RaceManager MoreMountains.HighroadEngine.PunRaceManager.RaceManager |
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