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virtual void | Initialization () |
| Grabs the weapon component, initializes the angle values More...
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virtual Vector2 | GetCurrentAim () |
| Computes the current aim direction More...
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virtual void | SetAim (Vector2 newAim) |
| Use this method to set the aim when in AimControl mode : Script More...
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◆ AimControls
the list of possible control modes .
Enumerator |
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Off | |
PrimaryMovement | |
SecondaryMovement | |
Mouse | |
Script | |
◆ RotationModes
the list of possible rotation modes
Enumerator |
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Free | |
Strict4Directions | |
Strict8Directions | |
◆ GetCurrentAim()
virtual Vector2 MoreMountains.Tools.MMAim.GetCurrentAim |
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virtual |
Computes the current aim direction
◆ Initialization()
virtual void MoreMountains.Tools.MMAim.Initialization |
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virtual |
Grabs the weapon component, initializes the angle values
◆ SetAim()
virtual void MoreMountains.Tools.MMAim.SetAim |
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Vector2 |
newAim | ) |
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virtual |
Use this method to set the aim when in AimControl mode : Script
- Parameters
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◆ _currentAim
Vector3 MoreMountains.Tools.MMAim._currentAim = Vector3.zero |
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protected |
◆ _direction
Vector3 MoreMountains.Tools.MMAim._direction |
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◆ _mainCamera
Camera MoreMountains.Tools.MMAim._mainCamera |
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protected |
◆ _mousePosition
Vector3 MoreMountains.Tools.MMAim._mousePosition |
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protected |
◆ _possibleAngleValues
float [] MoreMountains.Tools.MMAim._possibleAngleValues |
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protected |
◆ AimControl
◆ CurrentAngle
float MoreMountains.Tools.MMAim.CurrentAngle |
the current angle the weapon is aiming at
◆ MaximumAngle
float MoreMountains.Tools.MMAim.MaximumAngle = 180f |
the maximum angle at which the weapon's rotation will be clamped
◆ MinimumAngle
float MoreMountains.Tools.MMAim.MinimumAngle = -180f |
the minimum angle at which the weapon's rotation will be clamped
◆ RotationMode
◆ CurrentPosition
Vector3 MoreMountains.Tools.MMAim.CurrentPosition |
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getset |
◆ PrimaryMovement
Vector2 MoreMountains.Tools.MMAim.PrimaryMovement |
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getset |
◆ SecondaryMovement
Vector2 MoreMountains.Tools.MMAim.SecondaryMovement |
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getset |
The documentation for this class was generated from the following file:
- E:/Github/Store/HighroadEngine/Assets/HighroadEngine/MMTools/Tools/MMMovement/MMAim.cs