An abstract class that lets you define a zone that, when entered, enables a virtual camera, and takes care of all the boilerplate setup
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An abstract class that lets you define a zone that, when entered, enables a virtual camera, and takes care of all the boilerplate setup
◆ Modes
Enumerator |
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Priority | |
◆ AlwaysInitialization()
virtual void MoreMountains.Tools.MMCinemachineZone.AlwaysInitialization |
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protectedvirtual |
On Awake we initialize our collider
◆ Awake()
virtual void MoreMountains.Tools.MMCinemachineZone.Awake |
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protectedvirtual |
On Awake we proceed to init if app is playing
◆ EnableCamera()
virtual IEnumerator MoreMountains.Tools.MMCinemachineZone.EnableCamera |
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state, |
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int |
frames |
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protectedvirtual |
Enables the camera, either via enabled state or priority
- Parameters
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- Returns
◆ Initialization()
virtual void MoreMountains.Tools.MMCinemachineZone.Initialization |
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protectedvirtual |
On init we grab our virtual camera
◆ InitializeCollider()
abstract void MoreMountains.Tools.MMCinemachineZone.InitializeCollider |
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protectedpure virtual |
◆ ManualSetupConfiner()
virtual void MoreMountains.Tools.MMCinemachineZone.ManualSetupConfiner |
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protectedvirtual |
A method used to manually create a confiner
◆ Reset()
virtual void MoreMountains.Tools.MMCinemachineZone.Reset |
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protectedvirtual |
On Reset we initialize our gizmo color
◆ SetupConfiner()
abstract void MoreMountains.Tools.MMCinemachineZone.SetupConfiner |
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protectedpure virtual |
◆ SetupConfinerGameObject()
virtual void MoreMountains.Tools.MMCinemachineZone.SetupConfinerGameObject |
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protectedvirtual |
Creates an object to host the confiner
◆ Start()
virtual void MoreMountains.Tools.MMCinemachineZone.Start |
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On Start we setup the confiner
◆ _confinerGameObject
GameObject MoreMountains.Tools.MMCinemachineZone._confinerGameObject |
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◆ _gizmoSize
Vector3 MoreMountains.Tools.MMCinemachineZone._gizmoSize |
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◆ CameraStartsActive
bool MoreMountains.Tools.MMCinemachineZone.CameraStartsActive = false |
whether or not the camera in this zone should start active
◆ DisabledPriority
int MoreMountains.Tools.MMCinemachineZone.DisabledPriority = 0 |
when in priority mode, the priority this camera should have when the zone is inactive
◆ DrawGizmos
bool MoreMountains.Tools.MMCinemachineZone.DrawGizmos = true |
whether or not to draw shape gizmos to help visualize the zone's bounds
◆ EnabledPriority
int MoreMountains.Tools.MMCinemachineZone.EnabledPriority = 10 |
when in priority mode, the priority this camera should have when the zone is active
◆ GenerateConfinerSetup
bool MoreMountains.Tools.MMCinemachineZone.GenerateConfinerSetup |
a debug button used to setup the confiner on click
◆ GizmosColor
Color MoreMountains.Tools.MMCinemachineZone.GizmosColor |
the color of the gizmos to draw in edit mode
◆ Mode
whether to enable/disable virtual cameras, or to play on their priority for transitions
◆ OnEnterZoneEvent
UnityEvent MoreMountains.Tools.MMCinemachineZone.OnEnterZoneEvent |
a UnityEvent to trigger when entering the zone
◆ OnExitZoneEvent
UnityEvent MoreMountains.Tools.MMCinemachineZone.OnExitZoneEvent |
a UnityEvent to trigger when exiting the zone
◆ SetupConfinerOnStart
bool MoreMountains.Tools.MMCinemachineZone.SetupConfinerOnStart = false |
whether or not the zone should auto setup its camera's confiner on start - alternative is to manually click the ManualSetupConfiner, or do your own setup
◆ TriggerMask
LayerMask MoreMountains.Tools.MMCinemachineZone.TriggerMask |
a layermask containing all the layers that should activate this zone
◆ VirtualCamera
CinemachineVirtualCamera MoreMountains.Tools.MMCinemachineZone.VirtualCamera |
the virtual camera associated to this zone (will try to grab one in children if none is set)
The documentation for this class was generated from the following file:
- E:/Github/Store/HighroadEngine/Assets/HighroadEngine/MMTools/ToolsForCinemachine/MMCinemachineZone/MMCinemachineZone.cs