Highroad Engine v1.3
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Add this component on an object, specify a scene name in its inspector, and call LoadScene() to load the desired scene. More...
Public Types | |
enum | LoadingSceneModes { UnityNative , MMSceneLoadingManager , MMAdditiveSceneLoadingManager } |
the possible modes to load scenes. Either Unity's native API, or MoreMountains' LoadingSceneManager More... | |
Public Member Functions | |
virtual void | LoadScene () |
Loads the scene specified in the inspector More... | |
Public Attributes | |
string | SceneName |
the name of the scene that needs to be loaded when LoadScene gets called More... | |
LoadingSceneModes | LoadingSceneMode = LoadingSceneModes.UnityNative |
defines whether the scene will be loaded using Unity's native API or MoreMountains' way More... | |
Add this component on an object, specify a scene name in its inspector, and call LoadScene() to load the desired scene.
the possible modes to load scenes. Either Unity's native API, or MoreMountains' LoadingSceneManager
Enumerator | |
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UnityNative | |
MMSceneLoadingManager | |
MMAdditiveSceneLoadingManager |
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virtual |
Loads the scene specified in the inspector
LoadingSceneModes MoreMountains.Tools.MMLoadScene.LoadingSceneMode = LoadingSceneModes.UnityNative |
defines whether the scene will be loaded using Unity's native API or MoreMountains' way
string MoreMountains.Tools.MMLoadScene.SceneName |
the name of the scene that needs to be loaded when LoadScene gets called