Use this class on a sprite or mesh to have its texture pan according to the specified speed You can also force a sorting layer name
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virtual void | Start () |
| On start, grabs the renderer and/or raw image More...
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virtual void | Update () |
| On update, moves the texture around according to the specified speed More...
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Use this class on a sprite or mesh to have its texture pan according to the specified speed You can also force a sorting layer name
◆ Start()
virtual void MoreMountains.Tools.MMPanningTexture.Start |
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On start, grabs the renderer and/or raw image
◆ Update()
virtual void MoreMountains.Tools.MMPanningTexture.Update |
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protectedvirtual |
On update, moves the texture around according to the specified speed
◆ _position
Vector4 MoreMountains.Tools.MMPanningTexture._position = Vector4.one |
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◆ _propertyBlock
MaterialPropertyBlock MoreMountains.Tools.MMPanningTexture._propertyBlock |
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◆ _rawImage
RawImage MoreMountains.Tools.MMPanningTexture._rawImage |
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◆ _renderer
Renderer MoreMountains.Tools.MMPanningTexture._renderer |
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◆ _speed
Vector4 MoreMountains.Tools.MMPanningTexture._speed |
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◆ MaterialIndex
int MoreMountains.Tools.MMPanningTexture.MaterialIndex = 0 |
the index of the material
◆ MaterialPropertyName
string MoreMountains.Tools.MMPanningTexture.MaterialPropertyName = "_MainTex_ST" |
the property name, for example "_MainTex"
◆ SortingLayerName
string MoreMountains.Tools.MMPanningTexture.SortingLayerName = "Above" |
the name of the sorting layer to render the texture at
◆ Speed
Vector2 MoreMountains.Tools.MMPanningTexture.Speed = new Vector2(10,10) |
the speed at which the texture pans
◆ TextureShouldPan
bool MoreMountains.Tools.MMPanningTexture.TextureShouldPan = true |
whether or not this texture should pan
The documentation for this class was generated from the following file:
- E:/Github/Store/HighroadEngine/Assets/HighroadEngine/MMTools/Tools/MMVFX/Scripts/MMPanningTexture.cs