A class used to define a signal, meant to be broadcasted by a MMRadioBroadcaster It'll output a Level value to broadcast, using one time, persistent or driven modes
Meant to be extended
More...
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virtual void | Awake () |
| On Awake we grab our volume and profile More...
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virtual void | Initialization () |
| Override this method to initialize your shaker More...
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virtual void | ShakeStarts () |
| Describes what happens when a shake starts More...
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virtual void | Update () |
| On Update, we shake our values if needed, or reset if our shake has ended More...
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virtual void | ProcessDrivenMode () |
| A method to override to describe the behaviour in Driven mode More...
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virtual void | ProcessUpdate () |
| A method to override to describe what should happen at update More...
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virtual void | Shake () |
| Override this method to implement shake over time More...
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virtual void | ShakeComplete () |
| Describes what happens when the shake is complete More...
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virtual void | OnEnable () |
| On enable we start shaking if needed More...
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virtual void | OnDestroy () |
| On destroy we stop listening for events More...
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virtual void | OnDisable () |
| On disable we complete our shake if it was in progress More...
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A class used to define a signal, meant to be broadcasted by a MMRadioBroadcaster It'll output a Level value to broadcast, using one time, persistent or driven modes
Meant to be extended
◆ SignalModes
the possible modes a radio signal can operate on
- one time : plays its signal once, goes back to sleep
- outputs a signal constantly while not sleeping
- driven : lets you drive the level value from another script
Enumerator |
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OneTime | |
Persistent | |
Driven | |
◆ TimeScales
whether this signal operates on scaled or unscaled time
Enumerator |
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Unscaled | |
Scaled | |
◆ ApplyBias()
virtual float MoreMountains.Tools.MMRadioSignal.ApplyBias |
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float |
t, |
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float |
bias |
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virtual |
Applies a bias to a time value
- Parameters
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- Returns
◆ Awake()
virtual void MoreMountains.Tools.MMRadioSignal.Awake |
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protectedvirtual |
On Awake we grab our volume and profile
◆ GraphValue()
virtual float MoreMountains.Tools.MMRadioSignal.GraphValue |
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float |
time | ) |
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◆ Initialization()
virtual void MoreMountains.Tools.MMRadioSignal.Initialization |
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protectedvirtual |
Override this method to initialize your shaker
◆ OnDestroy()
virtual void MoreMountains.Tools.MMRadioSignal.OnDestroy |
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protectedvirtual |
On destroy we stop listening for events
◆ OnDisable()
virtual void MoreMountains.Tools.MMRadioSignal.OnDisable |
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protectedvirtual |
On disable we complete our shake if it was in progress
◆ OnEnable()
virtual void MoreMountains.Tools.MMRadioSignal.OnEnable |
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protectedvirtual |
On enable we start shaking if needed
◆ Play()
virtual void MoreMountains.Tools.MMRadioSignal.Play |
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◆ ProcessDrivenMode()
virtual void MoreMountains.Tools.MMRadioSignal.ProcessDrivenMode |
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protectedvirtual |
A method to override to describe the behaviour in Driven mode
◆ ProcessUpdate()
virtual void MoreMountains.Tools.MMRadioSignal.ProcessUpdate |
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protectedvirtual |
A method to override to describe what should happen at update
◆ Shake()
virtual void MoreMountains.Tools.MMRadioSignal.Shake |
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◆ ShakeComplete()
virtual void MoreMountains.Tools.MMRadioSignal.ShakeComplete |
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◆ ShakeStarts()
virtual void MoreMountains.Tools.MMRadioSignal.ShakeStarts |
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protectedvirtual |
Describes what happens when a shake starts
◆ StartShaking()
virtual void MoreMountains.Tools.MMRadioSignal.StartShaking |
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Starts shaking the values
◆ Stop()
virtual void MoreMountains.Tools.MMRadioSignal.Stop |
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◆ Update()
virtual void MoreMountains.Tools.MMRadioSignal.Update |
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protectedvirtual |
On Update, we shake our values if needed, or reset if our shake has ended
◆ _levelLastFrame
float MoreMountains.Tools.MMRadioSignal._levelLastFrame |
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◆ _shakeStartedTimestamp
float MoreMountains.Tools.MMRadioSignal._shakeStartedTimestamp |
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◆ _signalTime
float MoreMountains.Tools.MMRadioSignal._signalTime = 0f |
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◆ CurrentLevel
float MoreMountains.Tools.MMRadioSignal.CurrentLevel = 0f |
the current level, not to be read from a broadcaster (it's best to use the property than the field, fields generate garbage)
◆ DriverTime
float MoreMountains.Tools.MMRadioSignal.DriverTime |
the driver time, that can be controlled from another class if you're in Driven mode
◆ Duration
float MoreMountains.Tools.MMRadioSignal.Duration = 1f |
the duration of the shake, in seconds
◆ GlobalMultiplier
float MoreMountains.Tools.MMRadioSignal.GlobalMultiplier = 1f |
a global multiplier to apply to the end result of the combination
◆ OnValueChange
an event to trigger on value change
◆ Playing
bool MoreMountains.Tools.MMRadioSignal.Playing = false |
whether or not this shaker is shaking right now
◆ PlayOnStart
bool MoreMountains.Tools.MMRadioSignal.PlayOnStart = true |
if this is true this shaker will play on awake
◆ SignalMode
◆ StartShakingButton
bool MoreMountains.Tools.MMRadioSignal.StartShakingButton |
a test button to start shaking
◆ TimeScale
◆ Level
virtual float MoreMountains.Tools.MMRadioSignal.Level |
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get |
◆ TimescaleDeltaTime
float? MoreMountains.Tools.MMRadioSignal.TimescaleDeltaTime |
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get |
the delta time, unscaled or not
◆ TimescaleTime
float? MoreMountains.Tools.MMRadioSignal.TimescaleTime |
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get |
the time, unscaled or scaled
The documentation for this class was generated from the following file:
- E:/Github/Store/HighroadEngine/Assets/HighroadEngine/MMTools/Tools/MMRadio/MMRadioSignal/MMRadioSignal.cs