This class acts as an interface to allow the demo levels to work whether the environment (colliders, rigidbodies) are set as 2D or 3D. If you already know for sure that you're going for a 2D or 3D game, I suggest you replace the use of this class with the appropriate classes.
More...
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Vector3 | position [getset] |
| Returns the rigidbody's position More...
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Rigidbody2D | InternalRigidBody2D [get] |
| Only use if you absolutely need to target the rigidbody2D specifically More...
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Rigidbody | InternalRigidBody [get] |
| Only use if you absolutely need to target the rigidbody2D specifically More...
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Vector3 | Velocity [getset] |
| Gets or sets the velocity of the rigidbody associated to the interface. More...
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Bounds | ColliderBounds [get] |
| Gets the collider bounds. More...
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bool | isKinematic [get] |
| Gets a value indicating whether this MoreMountains.Tools.RigidbodyInterface is kinematic. More...
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bool | Is3D [get] |
| Use this to check if you're dealing with a 3D object More...
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bool | Is2D [get] |
| Use this to check if you're dealing with a 2D object More...
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This class acts as an interface to allow the demo levels to work whether the environment (colliders, rigidbodies) are set as 2D or 3D. If you already know for sure that you're going for a 2D or 3D game, I suggest you replace the use of this class with the appropriate classes.
◆ AddForce()
virtual void MoreMountains.Tools.MMRigidbodyInterface.AddForce |
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Vector3 |
force | ) |
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virtual |
Adds the specified force to the rigidbody associated to the interface..
- Parameters
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◆ AddRelativeForce()
virtual void MoreMountains.Tools.MMRigidbodyInterface.AddRelativeForce |
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Vector3 |
force | ) |
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virtual |
Adds the specified relative force to the rigidbody associated to the interface..
- Parameters
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◆ Awake()
virtual void MoreMountains.Tools.MMRigidbodyInterface.Awake |
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protectedvirtual |
◆ EnableBoxCollider()
virtual void MoreMountains.Tools.MMRigidbodyInterface.EnableBoxCollider |
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bool |
status | ) |
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virtual |
Enables the box collider associated to the interface.
- Parameters
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status | If set to true status. |
◆ IsKinematic()
virtual void MoreMountains.Tools.MMRigidbodyInterface.IsKinematic |
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bool |
status | ) |
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virtual |
Determines whether the rigidbody associated to the interface is kinematic
- Returns
true
if this instance is kinematic the specified status; otherwise, false
.
- Parameters
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status | If set to true status. |
◆ MovePosition()
virtual void MoreMountains.Tools.MMRigidbodyInterface.MovePosition |
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Vector3 |
newPosition | ) |
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virtual |
Move the rigidbody to the position vector specified
- Parameters
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◆ ResetAngularVelocity()
virtual void MoreMountains.Tools.MMRigidbodyInterface.ResetAngularVelocity |
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virtual |
Resets the angular velocity.
◆ ResetRotation()
virtual void MoreMountains.Tools.MMRigidbodyInterface.ResetRotation |
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virtual |
◆ _collider
Collider MoreMountains.Tools.MMRigidbodyInterface._collider |
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protected |
◆ _collider2D
Collider2D MoreMountains.Tools.MMRigidbodyInterface._collider2D |
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protected |
◆ _colliderBounds
Bounds MoreMountains.Tools.MMRigidbodyInterface._colliderBounds |
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protected |
◆ _mode
string MoreMountains.Tools.MMRigidbodyInterface._mode |
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protected |
◆ _rigidbody
Rigidbody MoreMountains.Tools.MMRigidbodyInterface._rigidbody |
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protected |
◆ _rigidbody2D
Rigidbody2D MoreMountains.Tools.MMRigidbodyInterface._rigidbody2D |
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protected |
◆ ColliderBounds
Bounds MoreMountains.Tools.MMRigidbodyInterface.ColliderBounds |
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get |
Gets the collider bounds.
The collider bounds.
◆ InternalRigidBody
Rigidbody MoreMountains.Tools.MMRigidbodyInterface.InternalRigidBody |
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get |
Only use if you absolutely need to target the rigidbody2D specifically
The internal rigid body.
◆ InternalRigidBody2D
Rigidbody2D MoreMountains.Tools.MMRigidbodyInterface.InternalRigidBody2D |
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get |
Only use if you absolutely need to target the rigidbody2D specifically
The internal rigid body2 d.
◆ Is2D
bool MoreMountains.Tools.MMRigidbodyInterface.Is2D |
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get |
Use this to check if you're dealing with a 2D object
The position.
◆ Is3D
bool MoreMountains.Tools.MMRigidbodyInterface.Is3D |
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get |
Use this to check if you're dealing with a 3D object
true
if this instance is3 d; otherwise, false
.
◆ isKinematic
bool MoreMountains.Tools.MMRigidbodyInterface.isKinematic |
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get |
Gets a value indicating whether this MoreMountains.Tools.RigidbodyInterface is kinematic.
true
if is kinematic; otherwise, false
.
◆ position
Vector3 MoreMountains.Tools.MMRigidbodyInterface.position |
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getset |
Returns the rigidbody's position
The position.
◆ Velocity
Vector3 MoreMountains.Tools.MMRigidbodyInterface.Velocity |
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getset |
Gets or sets the velocity of the rigidbody associated to the interface.
The velocity.
The documentation for this class was generated from the following file: