Add this class to a UI slider and it'll let you trigger events when the cursor moves past a certain step
More...
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| virtual void | OnEnable () |
| | On enable, starts listening for value change events More...
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| virtual void | OnDisable () |
| | On disable, stops listening for value change events More...
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Add this class to a UI slider and it'll let you trigger events when the cursor moves past a certain step
◆ OnDisable()
| virtual void MoreMountains.Tools.MMSliderStep.OnDisable |
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protectedvirtual |
On disable, stops listening for value change events
◆ OnEnable()
| virtual void MoreMountains.Tools.MMSliderStep.OnEnable |
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protectedvirtual |
On enable, starts listening for value change events
◆ ValueChangeCheck()
| virtual void MoreMountains.Tools.MMSliderStep.ValueChangeCheck |
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float |
value | ) |
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virtual |
when a value change is met, we trigger an event
- Parameters
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◆ _lastStep
| float MoreMountains.Tools.MMSliderStep._lastStep = 0f |
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protected |
◆ _slider
| Slider MoreMountains.Tools.MMSliderStep._slider |
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◆ OnStep
| UnityEvent MoreMountains.Tools.MMSliderStep.OnStep |
the event to trigger when a step is met
◆ StepThreshold
| float MoreMountains.Tools.MMSliderStep.StepThreshold = 0.1f |
the threshold to trigger steps at
The documentation for this class was generated from the following file:
- E:/Github/Store/HighroadEngine/Assets/HighroadEngine/MMTools/Tools/MMGUI/MMSliderStep.cs