Custom editor for the ShaderController, conditional hiding
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Custom editor for the ShaderController, conditional hiding
◆ DrawLevelProgressBar()
virtual void MoreMountains.Tools.ShaderControllerEditor.DrawLevelProgressBar |
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Rect |
position, |
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float |
level, |
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Color |
frontColor, |
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Color |
negativeColor |
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protectedvirtual |
◆ OnEnable()
virtual void MoreMountains.Tools.ShaderControllerEditor.OnEnable |
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protectedvirtual |
On enable we grab our properties
◆ OnInspectorGUI()
override void MoreMountains.Tools.ShaderControllerEditor.OnInspectorGUI |
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Draws a conditional inspector
◆ RequiresConstantRepaint()
override bool MoreMountains.Tools.ShaderControllerEditor.RequiresConstantRepaint |
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◆ _Amplitude
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._Amplitude |
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protected |
◆ _AudioAnalyzer
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._AudioAnalyzer |
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◆ _AudioAnalyzerLerp
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._AudioAnalyzerLerp |
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◆ _AudioAnalyzerMultiplier
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._AudioAnalyzerMultiplier |
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protected |
◆ _AudioAnalyzerOffset
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._AudioAnalyzerOffset |
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◆ _barRect
Rect MoreMountains.Tools.ShaderControllerEditor._barRect |
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◆ _BeatID
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._BeatID |
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◆ _CurrentValue
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._CurrentValue |
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◆ _CurrentValueNormalized
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._CurrentValueNormalized |
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◆ _Curve
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._Curve |
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◆ _DisableAfterOneTime
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._DisableAfterOneTime |
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◆ _DisableAfterToDestination
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._DisableAfterToDestination |
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◆ _DisableGameObjectAfterOneTime
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._DisableGameObjectAfterOneTime |
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◆ _DrivenLevel
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._DrivenLevel |
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◆ _Duration
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._Duration |
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◆ _Frequency
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._Frequency |
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◆ _FromColor
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._FromColor |
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◆ _InitialColor
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._InitialColor |
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◆ _InitialValue
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._InitialValue |
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◆ _lineHeight
const int MoreMountains.Tools.ShaderControllerEditor._lineHeight = 20 |
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◆ _lineMargin
const int MoreMountains.Tools.ShaderControllerEditor._lineMargin = 2 |
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staticprotected |
◆ _MaxValue
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._MaxValue |
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◆ _MinValue
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._MinValue |
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◆ _mmRed
Color MoreMountains.Tools.ShaderControllerEditor._mmRed = MMColors.Orangered |
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◆ _mmYellow
Color MoreMountains.Tools.ShaderControllerEditor._mmYellow = new Color(1f, 0.7686275f, 0f) |
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◆ _numberOfLines
const int MoreMountains.Tools.ShaderControllerEditor._numberOfLines = 1 |
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staticprotected |
◆ _OneTimeAmplitude
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._OneTimeAmplitude |
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protected |
◆ _OneTimeButton
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._OneTimeButton |
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◆ _OneTimeCurve
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._OneTimeCurve |
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◆ _OneTimeDuration
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._OneTimeDuration |
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◆ _OneTimeRemapMax
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._OneTimeRemapMax |
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◆ _OneTimeRemapMin
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._OneTimeRemapMin |
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◆ _PingPongPauseDuration
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._PingPongPauseDuration |
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◆ _progressBarBackground
Color MoreMountains.Tools.ShaderControllerEditor._progressBarBackground = new Color(0, 0, 0, 0.5f) |
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◆ _PropertyFound
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._PropertyFound |
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◆ _PropertyID
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._PropertyID |
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◆ _RemapNoiseOne
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._RemapNoiseOne |
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◆ _RemapNoiseValues
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._RemapNoiseValues |
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◆ _RemapNoiseZero
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._RemapNoiseZero |
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◆ _Shift
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._Shift |
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◆ _TargetMaterial
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._TargetMaterial |
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◆ _TargetRenderer
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._TargetRenderer |
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◆ _ToColor
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._ToColor |
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◆ _ToDestinationButton
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._ToDestinationButton |
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◆ _ToDestinationCurve
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._ToDestinationCurve |
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◆ _ToDestinationDuration
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._ToDestinationDuration |
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◆ _ToDestinationValue
SerializedProperty MoreMountains.Tools.ShaderControllerEditor._ToDestinationValue |
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The documentation for this class was generated from the following file: