Highroad Engine v1.3
Public Member Functions | List of all members
MoreMountains.HighroadEngine.IActorInput Interface Reference

An interface listing available input actions More...

Inheritance diagram for MoreMountains.HighroadEngine.IActorInput:
MoreMountains.HighroadEngine.BaseController MoreMountains.HighroadEngine.LocalLobbyPlayerUI MoreMountains.HighroadEngine.AirCarController MoreMountains.HighroadEngine.CarController MoreMountains.HighroadEngine.SolidController

Public Member Functions

void MainActionPressed ()
 Button Main Action is being pressed More...
 
void MainActionDown ()
 Button Main Action is pressed down More...
 
void MainActionReleased ()
 Button Main Action is released More...
 
void AltActionPressed ()
 Button Alt Action is being pressed More...
 
void AltActionDown ()
 Button Alt Action is pressed down More...
 
void AltActionReleased ()
 Button Alt Action is released More...
 
void RespawnActionPressed ()
 Button Respawn Action is being pressed More...
 
void RespawnActionDown ()
 Button Respawn Action is pressed down More...
 
void RespawnActionReleased ()
 Button Respawn Action is released More...
 
void LeftPressed ()
 Button Left is being pressed More...
 
void LeftReleased ()
 Button Left is released More...
 
void RightPressed ()
 Button Right is being pressed More...
 
void RightReleased ()
 Button Right is released More...
 
void UpPressed ()
 Button Up is being pressed More...
 
void UpReleased ()
 Button Up is released More...
 
void DownPressed ()
 Button Down is being pressed More...
 
void DownReleased ()
 Button Down is released More...
 
void MobileJoystickPosition (Vector2 value)
 Update of the mobile joystick position More...
 
void HorizontalPosition (float value)
 Update of the horizontal value (from -1 to 1) More...
 
void VerticalPosition (float value)
 Update of the vertical value (from -1 to 1) More...
 

Detailed Description

An interface listing available input actions

Member Function Documentation

◆ AltActionDown()

void MoreMountains.HighroadEngine.IActorInput.AltActionDown ( )

◆ AltActionPressed()

void MoreMountains.HighroadEngine.IActorInput.AltActionPressed ( )

◆ AltActionReleased()

void MoreMountains.HighroadEngine.IActorInput.AltActionReleased ( )

◆ DownPressed()

void MoreMountains.HighroadEngine.IActorInput.DownPressed ( )

◆ DownReleased()

void MoreMountains.HighroadEngine.IActorInput.DownReleased ( )

◆ HorizontalPosition()

void MoreMountains.HighroadEngine.IActorInput.HorizontalPosition ( float  value)

Update of the horizontal value (from -1 to 1)

Parameters
valueValue.

Implemented in MoreMountains.HighroadEngine.BaseController, and MoreMountains.HighroadEngine.LocalLobbyPlayerUI.

◆ LeftPressed()

void MoreMountains.HighroadEngine.IActorInput.LeftPressed ( )

◆ LeftReleased()

void MoreMountains.HighroadEngine.IActorInput.LeftReleased ( )

◆ MainActionDown()

void MoreMountains.HighroadEngine.IActorInput.MainActionDown ( )

◆ MainActionPressed()

void MoreMountains.HighroadEngine.IActorInput.MainActionPressed ( )

Button Main Action is being pressed

Implemented in MoreMountains.HighroadEngine.BaseController, and MoreMountains.HighroadEngine.LocalLobbyPlayerUI.

◆ MainActionReleased()

void MoreMountains.HighroadEngine.IActorInput.MainActionReleased ( )

◆ MobileJoystickPosition()

void MoreMountains.HighroadEngine.IActorInput.MobileJoystickPosition ( Vector2  value)

Update of the mobile joystick position

Parameters
valueValue.

Implemented in MoreMountains.HighroadEngine.BaseController, and MoreMountains.HighroadEngine.LocalLobbyPlayerUI.

◆ RespawnActionDown()

void MoreMountains.HighroadEngine.IActorInput.RespawnActionDown ( )

Button Respawn Action is pressed down

Implemented in MoreMountains.HighroadEngine.BaseController, and MoreMountains.HighroadEngine.LocalLobbyPlayerUI.

◆ RespawnActionPressed()

void MoreMountains.HighroadEngine.IActorInput.RespawnActionPressed ( )

Button Respawn Action is being pressed

Implemented in MoreMountains.HighroadEngine.BaseController, and MoreMountains.HighroadEngine.LocalLobbyPlayerUI.

◆ RespawnActionReleased()

void MoreMountains.HighroadEngine.IActorInput.RespawnActionReleased ( )

◆ RightPressed()

void MoreMountains.HighroadEngine.IActorInput.RightPressed ( )

◆ RightReleased()

void MoreMountains.HighroadEngine.IActorInput.RightReleased ( )

◆ UpPressed()

void MoreMountains.HighroadEngine.IActorInput.UpPressed ( )

◆ UpReleased()

void MoreMountains.HighroadEngine.IActorInput.UpReleased ( )

◆ VerticalPosition()

void MoreMountains.HighroadEngine.IActorInput.VerticalPosition ( float  value)

Update of the vertical value (from -1 to 1)

Parameters
valueValue.

Implemented in MoreMountains.HighroadEngine.BaseController, and MoreMountains.HighroadEngine.LocalLobbyPlayerUI.


The documentation for this interface was generated from the following file: