This class manages game scene choice and game state in the local lobby scene.
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This class manages game scene choice and game state in the local lobby scene.
◆ InitManagers()
virtual void MoreMountains.HighroadEngine.LocalLobbyGameUI.InitManagers |
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◆ InitStartState()
virtual void MoreMountains.HighroadEngine.LocalLobbyGameUI.InitStartState |
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protectedvirtual |
Initializes the start state.
◆ InitUI()
virtual void MoreMountains.HighroadEngine.LocalLobbyGameUI.InitUI |
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Initializes links to UI elements.
◆ OnLeft()
virtual void MoreMountains.HighroadEngine.LocalLobbyGameUI.OnLeft |
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◆ OnRight()
virtual void MoreMountains.HighroadEngine.LocalLobbyGameUI.OnRight |
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◆ OnStartGame()
void MoreMountains.HighroadEngine.LocalLobbyGameUI.OnStartGame |
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Describes what happens when the game starts
◆ ShowSelectedScene()
virtual void MoreMountains.HighroadEngine.LocalLobbyGameUI.ShowSelectedScene |
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Shows the selected scene.
◆ Start()
virtual void MoreMountains.HighroadEngine.LocalLobbyGameUI.Start |
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◆ Update()
virtual void MoreMountains.HighroadEngine.LocalLobbyGameUI.Update |
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At Update, we check if all players are ready
◆ _currentSceneSelected
int MoreMountains.HighroadEngine.LocalLobbyGameUI._currentSceneSelected |
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◆ _localLobbyManager
◆ BackButton
Button MoreMountains.HighroadEngine.LocalLobbyGameUI.BackButton |
◆ LeftButton
Button MoreMountains.HighroadEngine.LocalLobbyGameUI.LeftButton |
the "select previous scene" button
◆ RightButton
Button MoreMountains.HighroadEngine.LocalLobbyGameUI.RightButton |
the "select next scene" button
◆ SceneImage
Image MoreMountains.HighroadEngine.LocalLobbyGameUI.SceneImage |
the image object used to display a picture of the target scene
◆ SceneName
Text MoreMountains.HighroadEngine.LocalLobbyGameUI.SceneName |
the text object used to display the scene name
◆ SceneSelectZone
RectTransform MoreMountains.HighroadEngine.LocalLobbyGameUI.SceneSelectZone |
◆ StartGameButton
Button MoreMountains.HighroadEngine.LocalLobbyGameUI.StartGameButton |
◆ WaitPlayersText
Text MoreMountains.HighroadEngine.LocalLobbyGameUI.WaitPlayersText |
the text object used to display the waiting text
The documentation for this class was generated from the following file:
- E:/Github/Store/HighroadEngine/Assets/HighroadEngine/Common/Scripts/Lobby/Local/LocalLobbyGameUI.cs