Highroad Engine v1.3
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This singleton class manages the list of players between races and lobby operations More...
Public Member Functions | |
void | ReturnToLobby () |
Changes the current scene to the lobby scene. More... | |
virtual void | ReturnToStartScreen () |
Changes the current scene to the start screen. More... | |
virtual void | Start () |
By default, we select the first track More... | |
virtual Dictionary< int, ILobbyPlayerInfo > | Players () |
Returns the active players list key is index, value is Player data. More... | |
virtual void | AddPlayer (LocalLobbyPlayer p) |
Adds the player object to the active players list More... | |
virtual void | RemovePlayer (int position) |
Removes the player from active players list More... | |
virtual ILobbyPlayerInfo | GetPlayer (int position) |
Gets the player by his position More... | |
virtual bool | ContainsPlayer (int position) |
Returns true if a player is already registered for this position. Used when going back to the lobby scene after a game scene. More... | |
virtual int | FindFreeVehicle () |
Finds the next free vehicle index for a player. More... | |
virtual bool | IsReadyToPlay () |
Checks if the players are ready More... | |
virtual int | PlayersNotReadyCount () |
Returns the number of players in lobby that are not ready yet More... | |
virtual void | registerLobbyPlayer (int position, int vehicleIndex) |
Registers the lobby player. More... | |
virtual void | unregisterLobbyPlayer (int position) |
Unregisters the lobby player. More... | |
Public Attributes | |
string | LobbyScene = "LocalLobby" |
the name of the lobby scene. More... | |
GameObject[] | AvailableVehiclesPrefabs |
the list of vehicle Prefabs the player can choose from. More... | |
string[] | AvailableTracksSceneName |
the list of Track Scenes names. Used to load scene & show scene name in UI More... | |
Sprite[] | AvailableTracksSprite |
the list of tracks sprites. Used to show an image of the chosen track in UI More... | |
Public Attributes inherited from MoreMountains.Tools.MMPersistentSingleton< LocalLobbyManager > | |
bool | AutomaticallyUnparentOnAwake |
if this is true, this singleton will auto detach if it finds itself parented on awake More... | |
Protected Attributes | |
Dictionary< int, ILobbyPlayerInfo > | _players = new Dictionary<int, ILobbyPlayerInfo>() |
Dictionary< int, int > | _registeredLobbyPlayers = new Dictionary<int, int>() |
Protected Attributes inherited from MoreMountains.Tools.MMPersistentSingleton< LocalLobbyManager > | |
bool | _enabled |
Properties | |
virtual int | TrackSelected [getset] |
Stores currently selected track index. More... | |
virtual int | MaxPlayers [get] |
Returns the maximum number of players. More... | |
Properties inherited from MoreMountains.Tools.MMPersistentSingleton< LocalLobbyManager > | |
static bool | HasInstance [get] |
static T | Current [get] |
static T | Instance [get] |
Singleton design pattern More... | |
Properties inherited from MoreMountains.HighroadEngine.IGenericLobbyManager | |
int | MaxPlayers [get] |
Returns the maximum number of players More... | |
Additional Inherited Members | |
Protected Member Functions inherited from MoreMountains.Tools.MMPersistentSingleton< LocalLobbyManager > | |
virtual void | Awake () |
On awake, we check if there's already a copy of the object in the scene. If there's one, we destroy it. More... | |
Static Protected Attributes inherited from MoreMountains.Tools.MMPersistentSingleton< LocalLobbyManager > | |
static T | _instance |
This singleton class manages the list of players between races and lobby operations
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virtual |
Adds the player object to the active players list
p | LocalLobbyPlayer player |
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virtual |
Returns true if a player is already registered for this position. Used when going back to the lobby scene after a game scene.
true
, if player exists, false
otherwise.position | Position index. |
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virtual |
Finds the next free vehicle index for a player.
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virtual |
Gets the player by his position
position | Position index |
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virtual |
Checks if the players are ready
true
when at least one player is present and all players are ready.
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virtual |
Returns the active players list key is index, value is Player data.
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virtual |
Returns the number of players in lobby that are not ready yet
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virtual |
Registers the lobby player.
position | Position. |
///
vehicleIndex | Vehicle Index. |
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virtual |
Removes the player from active players list
position | Position |
void MoreMountains.HighroadEngine.LocalLobbyManager.ReturnToLobby | ( | ) |
Changes the current scene to the lobby scene.
Implements MoreMountains.HighroadEngine.IGenericLobbyManager.
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virtual |
Changes the current scene to the start screen.
Implements MoreMountains.HighroadEngine.IGenericLobbyManager.
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virtual |
By default, we select the first track
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virtual |
Unregisters the lobby player.
position | Position. |
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protected |
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protected |
string [] MoreMountains.HighroadEngine.LocalLobbyManager.AvailableTracksSceneName |
the list of Track Scenes names. Used to load scene & show scene name in UI
Sprite [] MoreMountains.HighroadEngine.LocalLobbyManager.AvailableTracksSprite |
the list of tracks sprites. Used to show an image of the chosen track in UI
GameObject [] MoreMountains.HighroadEngine.LocalLobbyManager.AvailableVehiclesPrefabs |
the list of vehicle Prefabs the player can choose from.
string MoreMountains.HighroadEngine.LocalLobbyManager.LobbyScene = "LocalLobby" |
the name of the lobby scene.
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get |
Returns the maximum number of players.
The maximum number of players.
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getset |
Stores currently selected track index.
The currently selected track.