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AudioSource | TargetAudioSource |
| the audiosource that contains the audio clip we want to play More...
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Vector2 | Volume = new Vector2(0f, 1f) |
| the min (when it's off) and max (when it's playing) volume for this source More...
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Vector2 | InitialDelay = Vector2.zero |
| a random delay in seconds to apply, between its RMin and RMax More...
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Vector2 | CrossFadeDuration = new Vector2(2f, 2f) |
| a random crossfade duration (in seconds) to apply when transitioning to this song, between its RMin and RMax More...
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Vector2 | Pitch = Vector2.one |
| a random pitch to apply to this song, between its RMin and RMax More...
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float | StereoPan = 0f |
| the stereo pan for this song More...
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float | SpatialBlend = 0f |
| the spatial blend for this song (0 is 2D, 1 is 3D) More...
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bool | Loop = false |
| whether this song should loop or not More...
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bool | Playing = false |
| whether this song is playing right now or not More...
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bool | Fading = false |
| whether this song is fading right now or not More...
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◆ Initialization()
virtual void MoreMountains.Tools.MMPlaylistSong.Initialization |
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virtual |
◆ CrossFadeDuration
Vector2 MoreMountains.Tools.MMPlaylistSong.CrossFadeDuration = new Vector2(2f, 2f) |
a random crossfade duration (in seconds) to apply when transitioning to this song, between its RMin and RMax
◆ Fading
bool MoreMountains.Tools.MMPlaylistSong.Fading = false |
whether this song is fading right now or not
◆ InitialDelay
Vector2 MoreMountains.Tools.MMPlaylistSong.InitialDelay = Vector2.zero |
a random delay in seconds to apply, between its RMin and RMax
◆ Loop
bool MoreMountains.Tools.MMPlaylistSong.Loop = false |
whether this song should loop or not
◆ Pitch
Vector2 MoreMountains.Tools.MMPlaylistSong.Pitch = Vector2.one |
a random pitch to apply to this song, between its RMin and RMax
◆ Playing
bool MoreMountains.Tools.MMPlaylistSong.Playing = false |
whether this song is playing right now or not
◆ SpatialBlend
float MoreMountains.Tools.MMPlaylistSong.SpatialBlend = 0f |
the spatial blend for this song (0 is 2D, 1 is 3D)
◆ StereoPan
float MoreMountains.Tools.MMPlaylistSong.StereoPan = 0f |
the stereo pan for this song
◆ TargetAudioSource
AudioSource MoreMountains.Tools.MMPlaylistSong.TargetAudioSource |
the audiosource that contains the audio clip we want to play
◆ Volume
Vector2 MoreMountains.Tools.MMPlaylistSong.Volume = new Vector2(0f, 1f) |
the min (when it's off) and max (when it's playing) volume for this source
The documentation for this class was generated from the following file:
- E:/Github/Store/HighroadEngine/Assets/HighroadEngine/MMTools/Tools/MMAudio/MMPlaylist/MMPlaylist.cs