Lobby System
The HighRoad Engine implements a complete lobby management solution, whether it’s for local players or players playing online via PUN2.
Local mode
Local mode allows you to easily setup a 1 to 4 players lobby. The lobby parameters must be specified on the LocalLobbyManager’s inspector that will be in charge of managing players, them joining the game, what choices they make and when they’re ready to play.
- Lobby Parameters : Type here the name of the scene containing the Local Lobby.
- Vehicle Configuration : Drag and drop here the prefabs of the vehicles that will be selectable by the player. Each prefab must have a VehicleInformation component.
- Tracks Configuration : This double array contains the name of each track (the name of the scene) as well as the sprite associated to that track.
Online mode
The Online mode example implements PUN2 to provide a great experience. You will need to install PUN2 (for free) from the asset store to be able to check these examples out.
GUI management is also included in the asset for all possible situations: matchmaking, direct connection, players joining a server, state display, vehicle choices, selected track.
Most properties come from Unity’s NetworkManager. HighRoad Engine’s needed specific values are:
- LobbyScene : the name of the scene containing the OnlineLobby
- GUI : a reference to the GUI object (the one with the OnlineLobbyUI component)
- Vehicle Configuration : Drag and drop here the prefabs of the vehicles that will be selectable by the player. Each prefab must have a VehicleInformation and a NetworkIdentity components.
- Tracks Configuration : This double array contains the name of each track (the name of the scene) as well as the sprite associated to that track.